![]() ![]() ![]() Needless to say, I love this game and highly recommend it, but not if you are looking for challenges or traditional gameplay. Trying to understand the story is the only real objective, although the gorgeous landscape, immersive story-telling, and breath-taking musical scores all make this narrative game a pure work of art. The way it is done, how all three devices of Story, Art and Music come together to portray this vision, is utterly spell-binding and at times, highly emotional. Details of her mysterious death are revealed as the player moves throughout the island. On this haunting journey, you listen to a troubled man read a series of letters to his deceased wife. The story itself, is triggered in small pieces, as you, the character, wanders through the excruciatingly beautiful yet isolated landscape of an unnamed island in the Hebrides. Writing this review, causes me to yearn to replay it. I have played it maybe ten times total, as it is a very short game. The impression it left on me has lingered on over the years and remains just as memorable today. This game, with its non-traditional, minimalistic approach to gaming, made a huge impact on me. When I first played it, it was during a very chaotic and dismal period of my life. Dear Esther was the first walking sim I ever played, and it is probably the first walking sim developed too. In my humble opinion, they are very moving, atmospheric and thought-provoking experiences. While there is much heated debate concerning walking sims being actual games or not, especially in the gaming community, there is no doubt people all over the world would play them and enjoy them. ![]() Dear Esther was a really great visual narrative experience. ![]()
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